I'm the person teams call when the impossible deadline is tomorrow and the solution doesn't exist yet.
With 12 years of experience in experience design, I've built everything from AAA games that millions love to custom animation systems when engineers were unavailable. I've turned 36-hour workflows into 4-hour solutions and stepped into production crises to ship products on time.
I live at the intersection of "what if we tried this?" and "here's exactly how we build it"—translating big creative visions into systems that actually work at scale.