I owned the feature from initial concept to final implementation, leading a process rooted in collaboration, rapid prototyping, and proactive problem-solving.
I began by facilitating workshops with key stakeholders, including game designers, narrative writers, artists, and engineers. We used visual process maps and journey mapping to align on the core goals and emotional arc of the experience. This ensured that from day one, we had a shared vision that balanced creative ambitions with technical constraints.
With a clear direction, I moved into Figma to create wireframes and user flows. This allowed us to map out the sequence and information hierarchy. I then built high-fidelity, interactive prototypes to simulate the entire Age Transition experience. Presenting these prototypes to leadership and the wider team was critical for gathering feedback and securing buy-in, allowing us to iterate quickly without writing a single line of code.